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A Comprehensive Review of Educational Technology on Objective Learning Outcomes in Academic Contexts

“When learners are required to engage skills that utilize effective learning principles, MilleaLab's features directly address these needs. Yeung, Carpenter, and Corral's (2021) research reviewed many studies related to the impact of educational technology on effective learning outcomes.”

Rapid technological advances and technology's impact over the past few decades have provided many new options for teaching and learning. Despite the widespread adoption of technology in education, there is a lack of research on the effects that these technologies may have on learners' learning and why these effects occur. Back in 2021, a study by Yeung, Carpenter, and Corral discussed the assessment of educational technology in an academic context. Not only that, the researchers also examined a comprehensive review of the impact that technology has on education.

Yeung, Carpenter, and Corral (2021) interpreted the impacts arising from educational technology in the context of empirical research on the principles of effective learning and the extent to which technological capabilities enable opportunities to increase engagement with learning materials, practices, and distances. The purpose of the researchers conducting this research is due to the increasing availability of technology in education. So there is a need for evidence-guided criteria in making decisions regarding the implementation of these technologies in education.

Based on the 3359 articles generated from the search process, 695 articles were retained by title, 261 by abstract, and 26 by full article. These 26 articles were combined with 65 pre-selected articles, for a total of 91 articles included in the research review. As a result, researchers revealed empirical investigations into the impact of video-based teaching, online courses, computer-assisted instruction, mobile devices, simulations, animations, and digital games on learner learning. Across these categories, a consistent theme emerged: the positive impact of technology on learner learning occurs when the technology involves capabilities that utilize effective learning principles such as repetition, retrieval practice, or distance. 

Interestingly, an Education Technology (EdTech) platform currently implements the whole basis of learning for learners in the classroom. MilleaLab is a Virtual Reality (VR) education technology platform that can be applied in the classroom based on videos, simulations, animations, and even digital games. Moreover, everything will be present in a three-dimensional virtual world. This fact allows students to undergo a much more interactive learning process. The ease of access for learners is also prioritized by MilleaLab because learners can access MilleaLab only through smartphones.

When learners are required to engage skills that utilize effective learning principles, MilleaLab's features directly address these needs. MilleaLab can increase learners' positive emotions when learning. offline access to MilleaLab learning content can also allow learners to repeat learning and learning scenarios that can increase their kinesthetic as well as critical thinking reasoning. When associated with Yeung, Carpenter, and Corral's (2021) research, MilleaLab completely answers the need for effective learning for students.


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