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How to Implement VR in the Classroom #5: MilleaLab Makes Students More Active





"One major thing that becomes a specific immersive impact of the implementation by Denni Vio Junianto, S. Pd. is students who are more active in the learning process. Once again, MilleaLab proves its form as a solutive Virtual Reality platform for Indonesian education."


Many things, including fictional stories, can inspire technological innovation. Virtual Reality (VR) technological innovation that was merely fiction has developed to such an extent. Denni Vio Junianto, S. Pd., one of the educators from SMP Negeri 3 Purwokerto, admitted that he knew VR technology through fictional stories at first, like "Sword Art Online'' and "Ready Player One", then he finally knew MilleaLab: a popular technological platform in the educational world based on VR technology. Denni Vio Junianto, S. Pd. interest in VR technology has made him a Pendekar VR.


"Since that time, I wanted to create my own VR content that can be applied in the learning process," said Denni Vio Junianto, S. Pd. So far, Denni Vio Junianto, S. Pd. has done various good practices regarding VR implementation in the world of education. Starting from VR in the classroom until becoming a trainer for workshops around Purwokerto. At that level, Denni Vio Junianto, S. Pd. mentioned, "For the classroom, I made content, then I introduced it to my students so that the purpose of the learning is delivered properly through exploration in the virtual world. While for the workshop, I teach my fellow educators so that they can create VR content in MilleaLab and implement it in the classroom."


Moreover, the duration taken for creating MilleaLab VR content that Denni Vio Junianto, S. Pd. needs only 10 to 15 minutes per 1 learning content. Whereas, before it, Denni Vio Junianto, S. Pd. can spend 30 to 45 minutes per 1 learning content. This improvement creates an impact on the students in SMPN 3 Purwokerto. "I introduced VR technology to students through a fictional approach. Students are very familiar with the films they watch, so I apply VR for learning," said Denni Vio Junianto, S. Pd., as he continued, "They become more enthusiastic about learning because it is something new for the students. The impact also spread to me, who became increasingly enthusiastic about teaching using VR continuously."


One major thing that becomes a specific immersive impact of the implementation by Denni Vio Junianto, S. Pd. is students who are more active in communication in the learning process. "The students are way more challenged to talk. That's what I found out. Some students who usually stay silent and inactive during the learning process are becoming more active. Even they asked me about the learning materials that they did not understand," said Denni Vio Junianto, S. Pd. Furthermore, Denni Vio Junianto, S. Pd. believes that his role as an active educator who implements VR in the classroom can support the students not to miss news about the advantages of this developing technology.


Every good practice that Denni Vio Junianto, S. Pd. has surely resulted in positive impacts for himself and his students. An approach to student interest also leads them to effective learning through MilleaLab. The immersive characteristics of VR that MilleaLab utilizes have significantly helped the world of Indonesian education. The potential of advanced VR technology will continue to develop along with the growing awareness of educators to participate in technological educational advances. Once again, Millealab has proven its true impact as a Virtual Reality educational platform as a solution for Indonesian education.


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