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Immersive Impact Deployment #7: TIK Learning Training Based on Digital Technology




"Stories of the spread of immersive impact tell several stories about various good practices related to the implementation of MilleaLab Virtual Reality technology in education. Bakrowi, S. Pd. and Muhammad Yahya, M. Kom. contributed to the digital technology-based ICT learning training."


Consistency comes from two educators, namely Bakrowi, S. Pd., an educator from KPS National Junior High School Balikpapan, and Muhammad Yahya, M. Kom., an educator from SMKN 1 Samarinda. In December 2023, both of them initiated a digital technology-based Information and Communication Technology (ICT) learning training at the SMA / SMK level in East Kalimantan Province. Before contributing to the series of activity programs, both had their own stories related to the introduction that led them to good practices in the world of education.


Muhammad Yahya, M. Kom. said, "I met Mr. Bakrowi in 2018 when we both participated in the Rumah Belajar Ambassador selection event. Alhamdulillah, I was lucky to become an ambassador in 2018. The following year, in 2020, Mr. Bakrowi participated again and was elected as a Rumah Belajar Ambassador." Furthermore, Bakrowi, S. Pd. added, "Actually, this activity program has existed since 2020 during the COVID-19 pandemic and continued until the end of 2023 yesterday. Incidentally, Mr. Yahya and I are members of the same team. Well, when I met with Mr. Yahya, he introduced me to MilleaLab."


MilleaLab is an education technology (EdTech) platform that has a vision, namely, to realize harmonization in the world of education. The realization of this mission also comes from the contribution of the VR Swordsmen, a community of educators who are active in implementing Virtual Reality (VR) in the classroom. "MilleaLab, which relies on VR, is a new thing in the world of education during the pandemic. Interesting, like we are learning in it. The digital learning displayed in the learning training is not only VR but there is also SAC and others," said Bakrowi, S. Pd. "Every year in each province, there is this activity, and a few years ago, it spread to islands, districts, and cities. Because the activities are parallel, they cannot be handled by me alone, so other Rumah Belajar Ambassadors are involved. Mr. Bakrowi and I in Balikpapan district and others in other regions," added Muhammad Yahya, M. Kom.


Furthermore, Muhammad Yahya, M. Kom. continued, "Currently, there is still an imbalance of educators who teach ICT. We want the skills in digital technology to be evenly distributed. As Mr. Bakrowi said, the activities have been repeated from year to year. Trainees who have participated in the previous year are not allowed to participate again." As with the various good practices that Pendekar VR has implemented, the impact of these practices is also clearly visible through this activity. "So, the point is that the distribution of technology mastery in East Kalimantan must be evenly distributed among all educators. After the training, we ask them to disseminate the information and learning to colleagues in their schools," continued Muhammad Yahya, M. Kom. However, this impact can only be realized after Muhammad Yahya, M. Kom. and Bakrowi, S. Pd. go through various obstacles.


"For now, VR technology is still considered a luxury in most schools. Because the equipment itself has not been sold offline. Gadget and computer stores don't even sell it yet. That is one of the obstacles," said Muhammad Yahya, M. Kom. Interestingly, MilleaLab has anticipated this obstacle by providing a non-VR mode feature on the MilleaLab viewer so that MilleaLab users can access VR learning content only through smartphones. In addition, MilleaLab also provides a cooperation program for education units in providing VR devices. This fact certainly completely overcomes the obstacles of VR devices that are still not common at this time.


In addition, Bakrowi, S. Pd. said that when they carry out activities in remote areas, internet network constraints are often an obstacle for educators to work on tasks related to creating VR learning content. The good thing is that the delivery of material during the training runs smoothly, involving the enthusiasm of the training participants. Again, the spread of immersive impact by Bakrowi, S. Pd. and Muhammad Yahya, M. Kom. will continue in 2024. Every educator will get their turn to have the opportunity to improve their competence in making digital teaching materials. Stay tuned!



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